Lexicon The Godmodder Wiki:Wiki rules

Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary.


 * 1) Keep it civil: Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
 * 2) Be a productive member of the wiki: Contribute to the wiki in line with the established processes and conventions. Need help? Ask an administrator! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
 * 3) Do not engage in excessive self-promotion: The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
 * 4) Do not harass other users: If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
 * 5) Do follow community guidelines for formatting: When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.

With the site rules out of the way, here are the rules for the game.

1. Divide pages into 3 major sections: Canon, Proposed Canon, and Otherworlds. The central QM, an administrator, will edit the Canon sections for clarity. Everything else intended to be directly canon relevant information goes into Proposed Canon for editing and potentially the QM adding it into Canon. Additional documentation such as fanon, meta-relevant trivia, major reference works for crossovers, etc. belongs in Otherworlds, where it is more broad strokes or reference material rather than something that affects the specific game. Sidebars and other page information are generally considered Proposed Canon in terms of editability and canon-relevance, though they may be marked as whatever revision's version being canon.

2. Don't declare damages on QM-controlled factions. You cannot declare damages and certain types of outcomes, at least on battles relevant to the primary godmodder: the QM decides the outcomes of automated battles against Godmodder-related NPC forces, godmodder damage attempts, and attempts to change system components utilized by the Godmodder's allies. Generally, ping the QM on Discord to write updates and they'll mark as pending review. Be aware that wide-scaling consequences may result in outdated pages. If writing from a perspective such that mentioning the success or failure of an event is unavoidable, generally place in a  or something else to indicate it's a placeholder to be filled on canonization. Within the span of specific interactions you can propose damages and attempted happenings, but the QM will determine whether or not they're acceptable and may make edits on canonization accordingly.

3. Don't put forward what you do not wish to see collaboratively interfered with. Anyone can edit a proposed canon, and anyone's characters can go any particular direction. While the QM will generally require justification or context for certain actions, this is not absolute. Edit warring over what direction a character goes, or failure to establish/maintain coherent characterization/logic, may well be compromised into someone wishy-washy with their faction who betrays for whatever. As an aside, when someone dies 'hard enough' relevant to a war, their being brought back is generally relegated to Otherworlds or outside relevance to the direct war thanks to barrier effects.

4. This is a Destroy the Godmodder game, however abstract. You may attempt to deal godmodder damage during interactions and such. Defined yet adaptive themes are important here, since you want to thread the line between having enough variety to affect the Godmodder but enough consistency you can put up a wiki article about their persistent power methodologies. The QM will reward certain forms of creative attempts at progressing the tale collaboratively, but how exactly this manifests will not be consistent (usually, supportive bonus results and added-on data when moving proposals into canonicity). The traditional Godmodder defenses of extreme resistance to direct overwhelming power and immunity to most repeated forms of attack are not as sacrosanct as it is in other canons, but it is still obscenely formidable and should be treated as such. The QM will handle things.

5. The flow of time is convoluted: definition will be rewarded. Major information will be stored on the Central History of Godmodder Fighting with godmodder damage as an event-keeper. Otherwise, it's more a matter of explaining where your historical powers were during the relevant periods of existence, how they escalated to what they were now, and what they're doing at whatever fight. These normally background elements of justification are equivalent to 'defining effort' in lieu of charge.

6. At least try to be consistent. Factual information delivered out of character in Canon, unless marked as questionable/disputed/contextual, is true truth proven by the red truth until and unless retconned or altered by in-universe efforts (i.e. a character dies so they are no longer alive). Interpretations or those subject to subjective assessments can be debated or shaded. However, in-character works are not guaranteed objective (i.e. may have limited research capabilities, be speculating, or are outright incorrect about supporting evidence) so there is lenience for them to be later proven wrong for whatever reason. Unclear levels of primacy or insufficiently detailed descriptions are best delivered from an in-universe perspective for leniency. That said, the QM is writing alongside you, and not necessarily for the best. Be mindful of major updates so that you can use things canonized for or against the Godmodder's forces!

7. Disunified Firsts, Forbidden Only. The QM will make the final call on whether something is 'truly original/unique in' to his setting work, and in the vast majority of cases it is probably not. There are very few things that are truly forbidden, very few 'only this', and very few things that can only be accomplished one way. Also, it is the QM making the call on that, not you. If you come up with an original magic system or it is an original item forged by someone personally then yes that's new, but lack of replicability is very hard once a concept has made itself known, and many systems both in-universe and out prevent crippling from being unfixable. Scope is constrained: if you are using 'all' or 'only' to describe something you are almost certainly doing it wrong, and if you rely on that (i.e. it being accidentally canonized) the QM can easily eat his words like food at an eating competition in order to stop you from exploiting something believed a limit. Most self-originating effects...self-originate, usually in their own flows of logic and time that eventually align themselves with others for whatever intent to do so or accident, so it is entirely possible some other applicable method of sufficient primacy will emerge to make something possible. Even then, something like 'majority' or 'almost all' is iffy unless it's referring to something you came up with yourself, so don't try to broadcast it over the entire setting.

8. Be careful about effects that transcend damage values, since they will likely be used against you if brought up. It is an extremely inadvisable idea to introduce something that is actually invincible, because then you will have an absurd amount of Ignore Invincible craft essences and random pierce invincible specials going onto your fighters just to be able to deal appreciable damage at all. Similarly, it is an extremely inadvisable idea to introduce certain forms of easily-crafted resurrective immortality because the Godmodder will spam them, and ungodly risky to introduce perfects because then dedicated perfect blocking will be a serious possibility. Instant death is arguably even more worrisome. Of course, the QM can and probably will at some point do so anyway to force the playerbase to deal with it. Your characters can't do this by power, so do it by weaseling, genius, tiring them out, and interfering with the flow of events. Or just giving up and praying for tribulation.

9. Victory and Loss. Victory is obtained by destroying the godmodder named Lexicon: overwhelming their intra-life maintenance repeatedly to kill them until they run out of remaining extra lives and backups after having suppressed their sources of infinite extra lives, then suppressing their ghost to a level that the QM admits is victory.. Should it become sufficiently impossible to damage the Godmodder (or similarly overpowered results become relevant), [REDACTED] will strike them down to a beatable level/force them to divide off certain powers into safety storage/etc. via a tribulation agreement and decrement the Tribulations Remaining marker. Should we run out of tribulations before the godmodder runs out of lives, the anti-godmodder portion of the playerbase loses, and the setting receives massive updates to accommodate for the existence of an invincible nigh-omnipotent godmodder (who, hopefully, has been shaped to have certain opinions via pro-godmodder editing and whatnot). Should the godmodder run out of lives before tribulations are up, the pro-godmodder portion of the playerbase loses, the anti-godmodder portion wins, and the setting receives massive updates to accommodate for that specific godmodder's death.