Planet of Hats

= Canon =

The Planet of Hats is a swamp world covered in moss, various herbal cures, and more notably a strange aromatic flower that causes sudden romantic interest in whoever inhales the aroma towards the nearest target. (Various ill advised attempts to use this aroma are possible.) It has one natural satellite, a small moon that isn't gravitationally rounded, resembling a grey fedora due to impacts. The fedora is rotating in such a way that it's tidally locked with the main body, resembling the planet wearing a hat at some short distance. It is the innermost planet orbiting a docile yellow star Mivulne, with a gas giant Haraq out behind it with assorted moons and an asteroid-ring. Beyond Mivulne's boring space are some other star systems only a few lightyears away filling the night sky, and beyond that is the Box Wastes. Certain portal paths directly connect random areas to the Planet of Hats, though it is not yet important to the War. It is the home of Sir Buzzbuzz, the mosquito warrior who dealt the first godmodder damage of the war.

The majority of the planet is divided into areas whose chief culture is currently associated with a few types of hat and a genre.

Major Regions

 * Har-Yim, based off harem anime and headbands with various other features, though poofy hats are not uncommon. Most of Har-Yim is a series of palatial materialroots studding various biomes (spots of brightness in the otherwise-major swamps), and the work of aestheticians in the Formality Genesis style. It is lead by the Great Houses and the Saint Peerage of major Great House leaders. The maid/butler species is very common here and has a strong association with various traditional fantasy races, though it is a patchwork of assorted cultures and appearances otherwise. The Peerage is currently headed by Saint-Queen Alessia Rabu who ascended during the Predecessor Generations Period. House Rabu fills (and has filled) many civil service positions, followed by House Arraign, House Bellview, and House Maryam. House Kolog and House Belair are generally popular rivals in terms of social leadership, though pretty much every Great House that submits to the Saint Peerage (the condition for greatness is mostly being acknowledged and being allowed to submit a Saint Peer) is already comparable to a well-diversified modern corporation-conglomerate in resource output and access to supply chains.
 * Belchandr, based off a steampunk/cyberpunk hybrid, with flat caps and bowler hats as the signature hat. It is very steampunk in aesthetic concealing a cyberpunk interior, due to Babbagen clockpunk allowing for creation of obscenely advanced computing machines that distort the boundary between calculation and reality, massive towers serving as gates to virtual worlds turned into real worlds. Relatively exhaustive exploitation and environmental control has rendered the original biome irrelevant, though forests are preserved or recreated to avoid pollution issues and there is much swampscape carefully shepherded through lighting and manual weather control as megacity extends out over the ocean. It is nebulously ruled by Mecha-Victoriliz, the composite of several reanimated kings and queens in a cybernetic hivemind megacomputer constructed during the Societally Relevant Backstory Period, but in practice much legwork outside for-fun nanomachinery-manifestations of the Mecharoyals is delegated to the Royal Guard, an advanced cybernetic military force. Beyond that major businesses vie for social relevance and power while the average citizen is driven to augment themselves in search of greater productivity. Its space program is relatively thriving, and the majority of satellites in orbit are Belchandr-made. They also have a self-sufficient base on the fedora moon, though it is culturally divergent.
 * Saphoq, the Royal Road. Based off progression fantasies and 'headwear that flows', it is divided between several Swordkings and their backing sects. It lacks a unifying power, but has a relatively thriving series of trade routes in the deserts shadowing mountain fortresses. Little lives here that does not either enhance one's power or seek to become a very enhanced power, so the very strong crushing armies of their lessers are not unexpected. Various wars tend to break out between sects trying to rob each other, so the day to day situation is a lot of tense news in areas at war and bland mining operations in those that do not. Surprisingly large amounts of farming occur on mountainside terraces and a few river valleys out of rainshadows.
 * Hiralghi, Great Pretense Rune, based off beanies, berets, and the occasional fez. Neighboring Har-Yim and formerly a constituent thereof, It is a surreal place where art exceeds reality and drug trips tend to turn to reality, created by aestheticsmancy superweapons during the Societally Relevant Backstory Period and mostly home to disgraced no-longer-great Houses like Yim and Har themselves. House Hiral lords it up as the assigned keeper by the Saint Peerage, leading to a mix of iron military borders of the chaos and relatively bizarre storyscapes within blended into messy college towns and quiet horror countryside. Its genre is messed up, man.
 * Kabat, the Fedora Base. For some reason, astronauts developed sword sorcery in the darkness that lets you teleport behind people and the Mecharoyals have not intended to restrain this diversity. Despite that, they are often avid scientists and occasional scout-colonists into the realms beyond. While legally loyal to Belchandr, the Kabatese are generally very different culturally from their main-planet kin.

= Proposed Canon =

= Otherworlds =