Respawn pad

= Canon = Respawn pad technology from the Blocky Cluster allows for the rapid reconstruction of physical and psychospiritual infrastructure, allowing people to be 'repopped' akin to videogame respawns and RPG resurrections. In the Blocky Cluster proper, respawn time is usually only a few seconds delay before a total reconstruction occurs, as the relevant energies congregate at a respawn pad or appropriate baseplate to create or renew life. It is possible for damaged or selective respawn systems to enforce 'character corruption' (imposition of a place-appropriate fake character backstory and attendant mindset, such as becoming a soldier in a military game or a local adventurer in a fantasy world) or 'suppression of drops' (resulting in some external items being left at the point of death rather than ferried to the respawn for reconstruction), resulting in otherwise primitive or abnormally violent societies perpetuating, but a loss of desire to continue causes those systems to lose their hold resulting in either actually passing into indefinite death or falling back to a properly functioning system. Resurrections and reincarnations-with-full-capability are also relatively common as people 'tire of being dead' and pop back into a respawn system for a new body.

That said, having things like that common within the Box Wastes would be 'gamebreaking' and so those who overrely on it are generally escorted out for free rides back to the Blocky by REDACTED, local nedbens, or witches who care about that sort of thing.

A few respawn systems have been brought in to the Box Wastes over time, but they are generally monitored under high security. Sometimes this is on an individual level by witches seeking to support particular people with access to an infinite supply of respawns in safe locations. Other times, particularly rich factions acquire slower-acting individual pad-anchored respawners. These respawners are created and transplanted as relatively fragile phylactery baseplates, meant to support a single faction long-term until their base core's respawn pad can be destroyed. In most cases, spawn pads build up respawning power only so fast and more powerful things take a larger supply of power to respawn. This slow power supply can result in long factional queues to respawn where higher end agents that take more time to return may be sent up quickly and lower-end weaker forces have to wait until everyone more important is back to repop, at least until emergencies where said lower-end force would be neat to have fast. On the other end, a single person with a private pad who dies rarely may end up respawning near-immediately after death two or three times because the built up power reserve is sufficient to reconstruct them very quickly.

= Proposed Canon =

= Otherworlds =