Isekairos

= Canon = Isekairos replaced Descendancy as remains of the reality-warping wild hunt consolidated in its destruction or replications thereof. Each isekairos is an 'adaptive methodology of protagonist BS', allowing one to reach reality-warping or offer some measure of it. Primarily awarded by narrators or witches, an isekairos is considered (or one of the fastest ways to get) a power pack realistically capable of threatening a godmodder or progressing to such with the destruction of the original descendancy principles.

The most critical element of an isekairos is adaptability, in this day and age shortly followed by progression and survivability.

Known isekairos

 * Aipe: An isekairos centered on progression, it provides 'the means to acquire power' through a mix of videogame abstraction systems, powers of ex nihilo generation, and complex crafting/training self-evolution development. Its starting position is insufficient, but left to snowball it is formidable. Of course, the 'game one is playing' is something that often requires either a starter bias by the granter or some initial magigen construction work, but in its ability to rederive from not even principles it obtains significant applicability. It was heavily derived from certain isekai starter cheats, so it's often deployed as something familiar but effective by many powers that be in need of fallback arms should their fight go sour.
 * Ascendancy: Makes it difficult to be affected by curses and reality warping, centering on survivability and rejection of unreasonable fiat. It provides a hard to breach resurrective immortality by declaring one's death or being trapped somewhere/something inadvisable 'unreasonable fiat', but it is mentally difficult to retain a grip on and requires some other means of power to effectively fight. It prioritizes survival and lets being able to progress adaptively from there, but can be countered simply by leaving them in peace and legitimate happiness that shakes their obsessive revival as surely as loss of hope: a 'satisfied ending' or sometimes transcendent enlightenment exit is suspiciously more common among its practitioners than average. It is usually rewarded in situations where reality warping is not the most expedient method of striking back for whatever reason (i.e. very strong mundane genre fields), or a godmodder's defenses are so asymmetric that relatively mundane attacks provide early openings.
 * Five Rings Void Seven: A practice that centers on transcendent perfection of art to overwhelm by primacy, combining several supporting omnipurpose components to become powerful and compose a combat-viable Grand Legend while having enough survival abilities to remain relevant. Many of its components are synergized from cultivation, narration, aestheticsmancy, fairy duels, Solver Reflection, witch domains, and various systems brought in by Lords Traveler. In practice, many are consumed by others before getting too far, or branch out wide enough that they can get several attacks in any given godmodder encounter and enough authority to deal with most things that aren't one. It is mostly offered as an 'available path' for other people to git gud and get relevant rather than being directly awarded, particularly to those who already have reality-warping powers close to being competitive just needing more boosts to push.
 * The Tower: Dungeoncore or organizationcore style isekairos, meant to provide an organization through which to attrition enemies down over time through either sustained RTS bombardment leading into an Alpha Strike, or through being able to research possible attack methods out of war and then deploy them in surgical assassination attempts with enough regularity to overwhelm healing rate. It connects to the Armyman ability in several implementations due to the convenience of just producing more soldiers that quickly. Generally deployed for strategic-scale campaigns or to deal with a godmodder's army more than the godmodder themselves, its direct power is not very impressive above the mundane superheroic.
 * The Writ: An isekairos that directly awards reality warping power by the ability to imply and directly write into existence. More heavily based in fairy duels and narration (or just overdosing on memeticine and other aesthetidrugs), its ability to make things up on the fly is very similar to the Descendancy of old...just lacking the attributes to survive without much preparation and counter-writing. It is generally deployed in situations where immediate firepower is necessary to harass a poorly-prepared godmodder, when the recipients are suitably survivable or hard to target to begin with, or when someone wants to recreate the majority of Descendancy simply through attaching some revival effects. It suffers from inconsistent difficulty enforcing sufficiently large or superlative force when contested, so it is considered generalist or as a relevance-utility rather than powerful.
 * Sacrificer: a modifier applicable to certain Isekairos builds, a sacrificer isekairos is able to sacrifice abilities, memories, or conveniences up to but not including thought itself for either temporary combat power or new abilities. Comparatively uncommon among Ascendancy isekairians, as it is often seen as a 'get out of death paid' card by trading away secondary capabilities whenever someone outdoes you. it's an excellent build for alien minds, but often quite traumatising for human-style minds, which frequently make trades without realizing, for instance, just how much they dislike being unable to numb the pains of combat. Naturally, if a sacrificer does not make any sacrifices, they will be less potent then the build the capability is attached to. Due to the risk of violating the Purity of Motions or resulting in severe damage to later recover, it is often provided only when the user is expected to completely suicide on revival systems being compromised.
 * The Keikaku: this Isekairos is what you might get if you took The Writ, The Tower, Aipe, and dash of time travel, and threw them all in a blender. the Keikaku possesses reality warping powers similar to The Writ; however, the overwhelming majority manifest exclusively through defining the Isekairians past actions. As such, this type of Isekairos is almost completely powerless during their first days of existence. afterwards, however, they will be able to take any occurrence at all and confidently state "just as planned", redefining their entire previous actions- except 'forced actions', actions which needed to occur a certain way to survive- as if they had been planning for this day with utter confidence, purchasing specialised wards, laying traps, etcetra. The effectiveness of this retroactive alteration decreases markedly when modifying direct interactions with other Isekairos or reality warpers of commiserate might, but the Keikaku can still retroactively preform such actions as would have been undetected like subtle theft (at the risk of retaliatory actions being woven into their history and necessary defensive expenditures reducing net effectiveness). Most Keikakus never reach particularly high levels of personal might, which leads to their resemblance to The Tower in that they command others - though usually they must scheme their way into said command. Regardless, Keikaku are extremely difficult to put down without out-of-context problems with no available answers, as a competent user is effectively always perfectly prepared for you to use precisely the attacks you did. Actions which they personally perform retroactively are superlatively effective, exceeding the general performance of the Writ, unless they are contesting the results of reality warping relevant to the present situation. Actions performed impersonally, such as the results of issuing strategic orders, default to the plausible performance of those executing them with some flexibility if there are several options with wildly different success/failure outcomes (though external interference can change this). Complex attempts to redefine already-interfered history generally either fail as a result of being forced to optimize to survive previous encounters in resource-occupying ways, or require formation of a 'catbox situation' where relative isolation from relevant powers can enable several simultaneous histories to occur and fuse without causing problems: to truly be All According to Keikaku is to duplicate and reconnect time. Beyond the scope of self-action, certain Keikaku display the ability to request their OOC players make wiki edits to define usable assets, have some ability to 'specifically gain access to an ability that allows for being in multiple places at once, whether that be self-duplication, time travel, or independent manifestation', and/or have an affinity for bodhisattva-class equipment of Lords Traveler. Their type matchup with witches is considered 'exceptionally entertaining but also confusing' in that it tends to involve a rapidly shifting secret history that is difficult to make sense of to outsiders.

= Proposed Canon =

= Otherworlds =